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over the top interface graphics


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#1 rouncer

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Posted 23 October 2012 - 04:02 PM

Im writing an art program right, I figured I should try a bit on the interface to keep it all user accessable... only problem is my graphics is too flashy for its own good, and its turned into something youd see on a sci fi movie. :) hehehe

check it out.

Posted Image

doesnt matter, now all i got to do is make a more boring looking skin now, so the panel doesnt end up overblasting the actual art work.
which is actually a little serious considering colour relativity in a painting.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#2 Reedbeta

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Posted 23 October 2012 - 05:50 PM

Neat! Looks like an in-game UI for a tank or a bomber or something. Kind of has a cartoon / comic-book style to it.
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#3 rouncer

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Posted 23 October 2012 - 06:09 PM

ha! :D
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#4 TheNut

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Posted 24 October 2012 - 03:39 AM

This reminds me of a winamp skin :)

rouncer said:

only problem is my graphics is too flashy for its own good, and its turned into something youd see on a sci fi movie.
IMO, I'm kind of surprised that our UI experiences haven't evolved into a more futuristic function and style. The tech is there and APIs are easier than ever to design and animate UIs. Strangely, we seem stuck on the traditional practices of Win32 and MFC.
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#5 Stainless

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Posted 24 October 2012 - 08:43 AM

LCARS interface anyone?

#6 fireside

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Posted 24 October 2012 - 08:56 AM

It's nice to see someone having some fun with GUI. I have a bad habit of getting something working and moving on. I'm going to try to add more polish on this next game. There's really no sense in getting in a hurry with it.
Currently using Blender and Unity.

#7 geon

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Posted 07 November 2012 - 02:09 PM

 TheNut, on 24 October 2012 - 03:39 AM, said:

IMO, I'm kind of surprised that our UI experiences haven't evolved into a more futuristic function and style. The tech is there and APIs are easier than ever to design and animate UIs. Strangely, we seem stuck on the traditional practices of Win32 and MFC.

Futuristic UI's as seen in movies would suck really badly in practice. Everything being transparent, hexagonal and with thin lines going everywhere doesn't really help you get stuff done.

If you want *good* UI's there should be *less* of it.

#8 Stainless

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Posted 07 November 2012 - 02:58 PM

Not all of them, the Minority report GUI works beautifully.

Unfortunately you need a 3D camera and a lot of clever code, but it does work :D

#9 TheNut

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Posted 07 November 2012 - 05:32 PM

When I talk about futuristic UIs, I'm talking about the whole package. Efficient, well designed, well themed, interesting to look at user interfaces. This doesn't automatically translate to unproductive UIs, rather the goal is the opposite. From a functional perspective, Google's dynamic type and search feature is an example of an evolving user interface. Google isn't well known for their presentation skills and so the feature looks like garbage as your browser constantly refreshes the screen. Take the same effect and now instead of refreshing the page you animate the old searches out of view and animate the new search results in. Instant +1 improvement. Another good comparison is Bing maps vs Google maps. Bing maps uses deep zoom tech to smoothly transition into new spots, thus improving the overall experience. Google just shows you a bunch of blocks and you wait for something to pop into existence. Simple things like this are what I believe devs should be taking into account.

A little hollywood flair wouldn't hurt either :)
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