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DirectX 9 D3DXIntersect with first person camera


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#1 Anddos

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Posted 23 October 2012 - 04:29 AM

I have a first person camera setup and working fine, i am shooting a ray from the camera pos and the direction the camera is facing, when the app first starts the intersect works fine , but when i move around the object to the otherside the is no intersect anymore, why can i only intersect the pologons head on and not all around?

heres a pic to show what i mean , the space the ray is in is object space inverse of (world*view)

http://imageshack.us...psintersect.jpg

thanks if you can help

#2 rouncer

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Posted 23 October 2012 - 05:57 AM

that could be anything, post some code for me to look at.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.





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