Ive got this new idea, I was thinking I write a f(x,y,z) and id be able to make terrain and buildings bits out of it, then collect them all together in unions and subtractions.
I was thinking maybe a finite voxel volume could give you a window into the environment for editing purposes.
Then outputs a point cloud which you reduce to course triangles with virtual texturing - similar to a idtech 5 sorta thing. (which makes the whole thing possibly a pretty magnificent light map.)
If your nifty with your maths volumes, it could be a cool alternative environment modelling method. Good for mountains, forests and cities.
No replies to this topic
Posted 22 October 2012 - 10:13 AM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users