Posted 15 October 2012 - 12:32 AM
The game will be mostly comprised of free running, street trials biking ( if you don't know what that is look up Dan MacAskill), and fps style gameplay. Think mirrors edge =). I'm thinking the main character will be ex-police or even ex CIA. Obviously the setting will be mostly urban, so creative 3d modeling will be important. AI don't have to be too complicated or intelligent, I am thinking of using Crytek's Cry engine, and a slightly modified grunt will be all that's really necessary. Most of the levels will be pretty much point to point, which makes programming a little easier.
Any takers? I might just point out that I am not very experienced in game design, but I can do level design as well as script writing and plot development.
Posted 15 October 2012 - 12:59 AM
You can also try sites like moddb or steam's workshop. Try to look for established projects that require someone of your skill sets. This is much better for you then trying to form an ad-hoc team and hope everything works out. Something for you to consider.
Posted 15 October 2012 - 01:21 AM
Posted 15 October 2012 - 03:26 AM
Posted 15 October 2012 - 09:29 AM
There are a couple places you can go to find artwork for a prototype. Turbosquid, Open Game Art, and perhaps Google3d warehouse. There are also some game modeling companies that advertise here that are really quite reasonable. You may have to convert the models to work in your particular engine and Blender works pretty good for that. There are usually people doing the same thing, so post a question on the engine or on Blender if you need help. Remember to get the polycount before you purchase a model, if you do, because some of them simply don't work for games. You would normally want very generic looking models that can be used in many locations for a prototype. You are just trying to get the idea across. You can host the project at Google Code, or there's another one I can't quite recall the name of right now, so you can show it to other people, if you don't have a site. Your best bet for recruiting programmers will probably be on the engine forum. Be careful about your game's scope. You don't jump in and write a novel first thing, you write a short story. Same way with games. If you start the project, then you will get people who will contribute to what you have, which is much better than people who want to take control and end up making a mess and then leaving. Cryengine may not be the best if you are an amateur starting out because you will need old fashioned text boxes for speech. I don't know if it's set up for that or not.
Posted 19 October 2012 - 02:13 AM
Posted 22 October 2012 - 01:42 AM
Posted 18 November 2012 - 04:25 PM
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