Writers block
#1
Posted 14 October 2012 - 05:56 PM
I have completed multiple smaller projects, I have the necessary tools and skills to create complete games (well, time excluded), and I find it relaxing and enjoyable.
Today, I wanted to start a new project. But I can't really think of anything I want to do - and right now, I'd even have the time. I have some really vague ideas about what could be nice concepts, but the more I think of them, they all seem to be lacking some secret ingredient.
So, what do you do when you run out of ideas? Revisit your all-time favorite games? Write lists? Just start making something and let it evolve?
#2
Posted 14 October 2012 - 06:37 PM
#3
Posted 14 October 2012 - 09:27 PM
#4
Posted 14 October 2012 - 10:25 PM
But, if I'm understanding your point right, you might well be correct - narrowing down my scope would perhaps be a good idea. I mean, Bloodbowl was a good game back in it's day, and it didn't have THAT much for content.
#5
Posted 15 October 2012 - 01:27 AM
The one thing I love doing. Grab my netbook, bike out to some isolated place (usually a park, no cars or people), and brainstorm. Spend a couple hours, just relaxing, writing and drawing. By the time I get back, I have a clear goal of what needs to be done. Spend a couple more hours documenting a proper design with all the components roughly in place. After that, it's usually smooth sailing. Works amazing for solving and handling individual components too.
Sometimes it also helps to work backwards. When I do the oddball weekend adventure, I take a list of resources I currently have and think of a way to make a game out of it. One time I had a bunch of animated fish sprites and I just whipped together a simple fish game. Stuff like this is fun because you give yourself a short, fixed schedule so you expect to see results right away.
#6
Posted 15 October 2012 - 03:40 AM
#7
Posted 15 October 2012 - 08:43 AM
20 pints of San Miguel and a load of laughs, a day feeling like the guy at the start of Prometheus, and a vat of coffee usually does the job.
That may not be the best for you, but the key is to stop thinking about it and let your subconscious work on the problem.
#8
Posted 15 October 2012 - 12:06 PM
#9
Posted 16 October 2012 - 03:18 AM
#10
Posted 16 October 2012 - 06:09 PM
2. Feel Mighty.
3. ???
4. Profit!!!
Actually, get away from the problem is the first step.
Then, interacting with out-of-norm or chaotic situations can be a wellspring of idea. I actually think "relaxation" is wrong. I get my best ideas from observing crowded streets, watching a movie I've never seen before (and maybe wouldn't, like some "boring" 1940 film), going to a lecture on a "fringe" topic, etc.
#11
Posted 16 October 2012 - 06:23 PM
alphadog, on 16 October 2012 - 06:09 PM, said:
BTW, it's by Richard Strauss, not Wagner.
#12
Posted 16 October 2012 - 07:18 PM
Reedbeta, on 16 October 2012 - 06:23 PM, said:
Dang it! I meant "Ride Of The Valkyries" by Wagner. Not sure why I said that, although it is another "awesomeness" musical piece.
#13
Posted 17 October 2012 - 08:17 AM
It was banned because he swears in one of the tracks, so he went down to his local radio station and told everybody to get their tape decks out. Then they played the whole 8 vinyls so people could record it.
It took about 20 years before they released it.
* It's spelt with an "a" with two dot's above it, couldn't find it on my keyboard.
#14
Posted 17 October 2012 - 08:42 AM
Quote
That has never worked for me. Usually, if I get away from the problem, I don't return to it, or if I do, it's quite a few months later. If you mean get away from it for a few hours or something, that works, but that almost has to happen no matter what. Anything more and I've forgotten about it and I'm doing something else. That's kind of the trouble and fun of creative endeavors. They aren't really a requirement.
One thing I like to do is throw something in the mix that doesn't belong there, like I don't know, a toilet on a race track, and then see what ideas come off it. I'm kind of like TheNut, though, getting ideas isn't a problem for me. Where I have trouble is trying to narrow them down and stick with one till it's finished.
#15
Posted 21 October 2012 - 06:21 PM
Now, I have uh.. two or three great ideas (depending on whether I want to split things up or not) sketched out, and I even know how to implement them.
Could someone add hours to the day, remove my need to sleep, or at the very least give me a bunch of money so I don't need to spend time at work? =D
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