Engine for an 2D RPG with Heroes III style Battles
Posted 07 October 2012 - 07:54 PM
Me and some friends of mine have had an Idea about a game. We want to make it an overhead 2d rpg (either Jrpg style, ultima 6 and 7 style OR classic isometric Fallout I and II style), but we wanna make the battles turn-based, on a square, diagonal square or hexagon grid Heroes style (mostly H II & H III. The first game I haven' played, though I guess it's the same think) We're thinking that when the battle starts, it should be fought on a new screen, different from the one for "exploration" We're also going to add an interesting crafting system, but my trouble is with the engine we should use. I saw there are some "rpg makers" and so on, but I'm not sure how much that's going to help the battle system we have in mind. All of us have some experiance with code writing, some more, some less. We want to make a baseline-game for now, so we know how the gaming mechanics work and if it plays as well as we think it should.
So, what engine should we build the game upon? Also, is there an engine we could youse that is free (or cheap), and allows us selling the game? Also,should it be better if we make the "Skeleton" of the game on another engine?
Posted 08 October 2012 - 12:40 AM
There's an open source engine called FIFE you may want to look at if you want to do an isometric.
You could also basically choose any 2d graphics library with the language of your choice if it's a direct overhead game; however, if there's a tiling editor, it would probably speed up development.
As far as the rpg makers go, check to see how much they can be customized. If it's a drag and drop kind of thing, you won't be able to make many changes. Join the forum and post your questions and try to look at how much the games vary from one another.
You'll have to check on the license of the engine you choose to see if you can sell the game, etc.
Posted 08 October 2012 - 07:25 AM
I also want to ask about the browser-based mmorpg engines. We don't intend to make the game an mmo yet (we don't want to make something that big yet), but the engines do look like something we've been thinking about. Is there some AI attatched to the browser-based engines and can it be used to make a single-player experience game?
Posted 08 October 2012 - 03:28 PM
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