Hey Guys, Brand New To The Game Development World Here!
#1
Posted 01 October 2012 - 02:39 PM
just registered here, looking to learn all I can and become fimilar with the ways... I have pretty indepth computer knowledge and I am looking to get into video game development as a career. I live in Canada Ontario and I am looking to start some schooling for this career. I would like to get some input from you guys what courses you think should be taken.
I believe that if I go hard at it I can probably get a good grasp of the applications myself although with a degree below your belt its a lot easier in the real world!
thanks guys : D
#2
Posted 01 October 2012 - 02:51 PM
#3
Posted 01 October 2012 - 05:11 PM
#4
Posted 01 October 2012 - 06:11 PM
Was thinking of going to school for this because it will be a lot easier to get a job in this field with a diploma or degree rather then just saying I know to program. Only problem is I have mortgage etc so kinda hard to go without a job.
#5
Posted 01 October 2012 - 08:16 PM
#6
Posted 01 October 2012 - 08:34 PM
As for online courses / night school type of things, I'm sure they exist. I don't personally know off the top of my head which ones are good, or how they stack up compared to traditional full-time school.
#7
Posted 01 October 2012 - 08:42 PM
#8
Posted 01 October 2012 - 09:34 PM
In general, you'll have a couple of intro courses on basic programming, then you'll probably have courses covering: recursion and functional programming, data structures, algorithm analysis, graph theory, Turing machines and computability/complexity theory, computer architecture (how CPUs, OSes, memory/caches, disks, networks etc. work in detail), programming language design, and software engineering. For electives you might study some subset of: AI, neural networks and machine learning, compiler design, graphics, high-performance computing, user interfaces, databases, robotics, computer vision, natural language processing, and data mining.
#9
Posted 01 October 2012 - 10:57 PM
There's a lot of courses that Reed didn't mention that comes with the baggage. Chemistry, physics, mathematics, and compulsory courses that must be unrelated to your degree. I remember taking geology and psychology, and let me tell you I use psychology more than anything in the work force
Anyway, just make sure to practice a lot. Write clean, succinct, human readable code. Rework and fine-tune your algorithms until you think you've nailed the theory. Never take shortcuts and always plan your code and code your plan.
#10
Posted 01 October 2012 - 11:19 PM
#11
Posted 01 October 2012 - 11:25 PM
#12
Posted 01 October 2012 - 11:59 PM
As Reed suggested, try the python route to start out. The only cost is your time. Read the tutorials, try it out and see if you can dig it.
#13
Posted 02 October 2012 - 12:53 AM
http://www.microsoft...n/exam-dev.aspx
#14
Posted 02 October 2012 - 02:06 PM
#15
Posted 03 October 2012 - 09:58 AM
From my blog: 20 ways to advertise your game | Where to get audio for your game | What next? Intermediate to advanced C++ (NEW!)
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