An admin took down my development journal for the game "backspace" for no reason.
Here is the new thread, sorry for the problems guys.
GoonCorp - BackSpace Designer
New Space Game
Started by gooncorp, Sep 13 2012 10:29 PM
10 replies to this topic
#1
Posted 13 September 2012 - 10:29 PM
#2
Posted 13 September 2012 - 10:31 PM
reedbeta the admin took it down because it features game design. reedbeta should learn a little about game design before removing peoples content from the forum. this is a game design forum is it not?
#3
Posted 13 September 2012 - 10:37 PM
reedbeta, it took me a long time to get my dev journal going and you removed it. what do you have to say for yourself?
im one of the few people actually posting in here on a regular basis and you remove my content.
i have thousands of views on my dev journal and you removed it because it was becoming popular.
these views were generating traffic to devmaster forums, and reedbeta removed it lol.
here is the last video i posted before reedbeta removed my entire thread from devmaster forums. i did not violate
any terms of service.
im one of the few people actually posting in here on a regular basis and you remove my content.
i have thousands of views on my dev journal and you removed it because it was becoming popular.
these views were generating traffic to devmaster forums, and reedbeta removed it lol.
here is the last video i posted before reedbeta removed my entire thread from devmaster forums. i did not violate
any terms of service.
#4
Posted 13 September 2012 - 11:25 PM
I didn't remove your thread; it's still there. I just closed it. And it was hardly a 'dev journal'. It's a bunch of videos with no discussion, explanation, or anything. When asked politely to say something interesting about your development process, you replied:
Are you really that surprised that it got closed? It doesn't matter how often you post or how many views you have, if your posts are not of value. I will continue to close threads that are simply advertisement or do not have useful content.
You are welcome to post about your game here, if you post something substantive that people will be interested to read and discuss. A list of 70 youtube videos is not that.
Quote
sorry too busy working on the game to answer questions
Are you really that surprised that it got closed? It doesn't matter how often you post or how many views you have, if your posts are not of value. I will continue to close threads that are simply advertisement or do not have useful content.
You are welcome to post about your game here, if you post something substantive that people will be interested to read and discuss. A list of 70 youtube videos is not that.
reedbeta.com - developer blog, OpenGL demos, and other projects
#5
Posted 20 September 2012 - 12:19 PM
heres an update. im working out the functions for the transition between the planet scene and space scene in multiplayer...
#6
Posted 21 September 2012 - 01:42 PM
Somebody doesn't get the point 
Look, your porject is cool but for what you present you should stick to the youtube channel. Or better yet make your own webpage where you present your project.
What Reedbeta was trying to say is, that
Is not a technical insight about which people can have a discussion.
Anyway, keep up the work and maybe consider an announcement when your project is finnished.
Btw. It would be interesting to know how you worked out the transition between planet scene and space scene instead of just knowing that you work on it.
Look, your porject is cool but for what you present you should stick to the youtube channel. Or better yet make your own webpage where you present your project.
What Reedbeta was trying to say is, that
Quote
im working out the functions for the transition between the planet scene and space scene in multiplayer
Anyway, keep up the work and maybe consider an announcement when your project is finnished.
Btw. It would be interesting to know how you worked out the transition between planet scene and space scene instead of just knowing that you work on it.
#7
Posted 22 September 2012 - 02:46 AM
thanks for the interest
using vector 3 magnitude from the center of the sphere to get the transition step
then using a while loop every 30ms to check the status of scene switch to sync with other clients
scene is then processed and shuttle is placed over the terrain tiles
heres a new update
using vector 3 magnitude from the center of the sphere to get the transition step
then using a while loop every 30ms to check the status of scene switch to sync with other clients
scene is then processed and shuttle is placed over the terrain tiles
heres a new update
#8
Posted 22 September 2012 - 02:52 AM
i figure when this project gets a little more recognition people wont get mad about me posting in the forums about it.
gooncorp
gooncorp
#9
Posted 22 September 2012 - 12:24 PM
I think the problem is that you don't know what a development blog is.
The sort of posting that would really get people interested is something along the lines of this
I am working on <feature>
The problems I have found are <list>
I solved the problems by <descriptions, code segments>
And the result look like this <link to video>
Then we would be interested and even suggest better ways of doing it, or heap praise on you for a clever idea.
Just "I am working on .... and here is the video" is just a waste of time.
The sort of posting that would really get people interested is something along the lines of this
I am working on <feature>
The problems I have found are <list>
I solved the problems by <descriptions, code segments>
And the result look like this <link to video>
Then we would be interested and even suggest better ways of doing it, or heap praise on you for a clever idea.
Just "I am working on .... and here is the video" is just a waste of time.
#10
Posted 22 September 2012 - 05:41 PM
This is indeed not the proper place to post one's development blog. This is a development community where programmers get together to share algorithms, knowledge, and processes. Chaining several dozen YouTube videos is not helpful to anyone, including yourself. Think about the time you're wasting recording videos instead of working on your game. If you want to teach others what you're doing, then teach. Write some articles about atmospheric scattering, performance issues you've encountered and solved, spatial partitioning algorithms you use that were efficient for the type of game you're making, terrain LOD algorithms, etc. Submit them to the site and have it hosted here for everyone to read. Just don't make devmaster your personal website because that's not what it's for.
http://www.nutty.ca - Being a nut has its advantages.
#11
Posted 07 October 2012 - 05:34 AM
heres one last video, and ill stop posting here.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


This topic is locked









