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Paper Arrow

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#1 matheus_cubic4games

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Posted 12 September 2012 - 12:12 AM

Hi guys,
I'm glad to announce that I finished my game Paper Arrow, it's now available at Appstore: http://itunes.apple....d553991418?mt=8

It began as try out to new tools for me (cocos2d and box2d), but i was so happy about the result that i had to finish and publish it.

Hope you enjoy a bit.

ps.: It's localized to English and Portuguese.

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#2 Reedbeta

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Posted 29 September 2012 - 09:17 PM

Hi matheus, I wonder if you might write a bit about the development of this game? A short explanation of some technical problem you solved, or your design or art direction choices or something like that would be cool and would help to get some discussion going. :)
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#3 matheus_cubic4games

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Posted 02 October 2012 - 03:15 PM

Of course, will be glad to..
Like I said, I develop this game to have a study case to learn Cocos2d and Box2d. At beginning I would not publish this at all. I mean, I'm a technical guy and don't know a thing about art or game design. When I finished the game core it was something like this:

Posted Image

Obviously, it was not good to publish. But, well, I had so much fun writing this game that I did not want to forget about this project. So I looked for a real designer, so I can hire to make something beautiful. ( Amanda Duarte - http://dinduarte.com )
But when she asked for me a bunch of stuff about the game I did not know what to say yet, I didn't really have thought about this things, like the theme or the main character. Until that moment I just thought about the mechanics (my mistake). So it occurred to me that would be nice if the world was made of paper. And it was what I asked: Origami world.. I think it worked to this game =)

I know it is not the most exciting game yet, but I really had some fun doing it. And the objective was reached: "Know the tools to the next exciting game".

#4 TheNut

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Posted 02 October 2012 - 04:32 PM

Yes, publishing a black screen app would not be a good idea :)

Instead of "the next exciting game", why not beef up your existing game? You already have everything in place, you just need to add challenges and stuff. Your designer is already exposed to this art style, so it would be easier for both of you to continue.

What are your thoughts about cocos2d? What was your deciding factor on that framework over cocos2d-x or other multi-platform frameworks?
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#5 matheus_cubic4games

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Posted 02 October 2012 - 05:47 PM

Yes, I plan to continue with the game, but not right now. When I finished the game I felt like I needed some fresh ideas, think about something else. Besides that, my artist is not available right now because she is in intensive studying. But yeah, I will add some stuff to the in the near future =)

I decided cocos2d over cocos2d-x because at time I was using objective-c in my job, so I could use some extra experience at the language. This decision was very helpful actually =)
And at time was not worried about multiple targets. But after it was done, some people came to me asking a Android version. Then I realized that now a days it is fundamental to target the game to multiple platforms. So I will definitely look cocos2d-x, it seems very nice to use too =)





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