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writing my own computer brush


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#1 rouncer

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Posted 04 September 2012 - 11:39 PM

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i made that simply by adding rgb till i hit a clamping point, kept precision before 0 and after the clamping point, and you can subtract and add it through the clamping point.
I swear this makes photo production easier, anyone heard of this before?
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#2 Alienizer

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Posted 05 September 2012 - 02:53 AM

Very interesting! but I have no idea how this works!

#3 rouncer

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Posted 05 September 2012 - 03:59 AM

its really cool!
well just say you stopped getting brighter at 0.5. thats the basic gist.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#4 Alienizer

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Posted 05 September 2012 - 04:17 AM

hmmm, but you add rgb values until a clamping point, which comes from where?

#5 rouncer

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Posted 05 September 2012 - 04:30 AM

to make this:
Posted Image

here i start with a peach sillouette (pretty poorly drawn)

then every brush stroke, i remove a little red, more green, and even more blue.

when i hit say approx 0.7 red i stop adding red, 0.6 green i stop adding green, 0.5 blue i stop adding blue.

its cool stopping per channel unique so you can get a glow effect around the ending cell.

the tricky thing is you do it on a floating point texture so you can go past and back the clamping point. (so the brush works in reverse)
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#6 rouncer

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Posted 05 September 2012 - 05:58 AM

rinse and repeat twice with slightly different settings.
Posted Image
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#7 Alienizer

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Posted 06 September 2012 - 03:30 AM

Very clever! I can just imagine what effect it'll do on real pictures! have you tried?

#8 rouncer

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Posted 06 September 2012 - 04:28 PM

im trying im trying, its still in early stages...

ive actually worked a little more, but this came out too deep tanned, im remedying the situation right now. (im going for photo finish now, but go easy on my results, still early stages like i said)

Posted Image

(another interesting failure)
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i know what im doing wrong, ive actually got another pic thats slightly better tuned to natural skin, but i havent uploaded it, besides i can do better just gotta have another go.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#9 Alienizer

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Posted 07 September 2012 - 12:03 AM

It looks very artistic, I mean, looks like a paiting by hand, not from a computer!

What if you use an HDRI?

#10 rouncer

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Posted 07 September 2012 - 05:50 PM

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funny you say HDRI, because im actually using a high precision floating point texture for the brush strokes themselves, before clamping off. im happy with this result, ive worked out im too lazy to bother making something epicly neat and real, this will just give me the basics. clamping off rgb at different speeds is all you need to do - it is good enough for sss effects, ok, this is over with.

* rouncer farts, the thread is closed *
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.





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