ok, so when I use samplelevel at the 0th level it seems to go slower when i just use sample and autodetect the level. Is samplelevel slow? or is it only going slow because its checking the final level, where sample is picking off mips instead?
i think im right, just clear my mind, thanks.
samplelevel hlsl 5.0
Started by rouncer, Aug 26 2012 05:01 PM
2 replies to this topic
#1
Posted 26 August 2012 - 05:01 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#2
Posted 27 August 2012 - 01:50 AM
Forcing things to a lower mip level can indeed make rendering slower since you'll have more texture cache misses. But I would only expect that to happen when you're far enough away from the texture that it wouldn't use the lower mip level at all under standard sampling.
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#3
Posted 27 August 2012 - 08:18 AM
I am far far away from the texture, its right in the sky looking at a water body - so yeh it comes up.
machine wise you kill me,thanks for the info.
machine wise you kill me,thanks for the info.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
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