half life 2
#1
Posted 05 January 2005 - 10:59 AM
#2
Posted 05 January 2005 - 03:52 PM
#3
Posted 05 January 2005 - 06:04 PM
Perhaps it will be a better decision to get WOW or LineAge 2
#4
Posted 05 January 2005 - 06:14 PM
#5
Posted 05 January 2005 - 09:00 PM
#6
Posted 05 January 2005 - 09:37 PM
#7
Posted 06 January 2005 - 12:26 AM
as for WoW : i'm looking forward to play that game so much i'm almost wetting my pants.
EdMack : it would be noble of blizzard not to charge anything for their online game but also kind of... stupid :)
#8
Posted 06 January 2005 - 08:24 AM
Additionally, the Source Engine is easily the most advanced FPS engine around today. Although there does not seem to be any bump mapping in HL2 (??), the physics simulation easily beats anything else out there, and the water shader is fucking amazing. I can't wait to play with this engine a bit and see what the mod community will do with it.
#10
Posted 06 January 2005 - 02:55 PM
NomadRock : after you mentioning it i dug out fallout2 again. after i haven't played it for so long it's really fun again. the post apocalyptic atmosphere is just caught so well. a shame that we will never see part 3
#11
Posted 07 January 2005 - 04:40 AM
#12
Posted 07 January 2005 - 11:03 AM
#13
Posted 07 January 2005 - 11:34 AM
Reedbeta said:
Yeah it has bump mapping but its precalculated which can make it hard to see. Look at the bumps on the wall and think about just how many textures they'd need to get that effect without bumpmapping...
TBH, though, I thought the HL2 was one of the least advanced FPS engines around. In comparison to the likes of Doom 3 and Far cry it just didn't cut it ... the shadowing is awful ... really don't know why they bothered ... you can see the shadows in dark areas ffs ... there is only 1 shadow and it appears to have no relation to lights in the scene! Sure it had a nice physics engine but even then you'll note that the characters don't bump into each other (they go THROUGH each other). Corners are cut all over the place and its one saving grace (due to having a very unadvanced graphics engine) is that the detail in the, painfully small, levels is beyond most other games out there at the mo. Mind ... why they couldn't have used some form of streaming system is beyond me ... Might, at the very least, have minimised those god awful load times ...
#14
Posted 07 January 2005 - 06:37 PM
#15
Posted 08 January 2005 - 01:49 AM
#16
Posted 08 January 2005 - 04:26 PM
Isn't everyone always complaining about too few gameplay hours for their money? It is considered standard to pay 60 USD for a game that you get 12 hours of gameplay out of. That is 5 USD per hour.
at 13 USD per month WoW gets much more than 3 hours of gameplay per month. There seems to be no end to the ammount of origional gameplay either. I end up turning most quests down, simply because I dont have the time to do them. If I start a new character I can do these quests instead.
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