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DirectX programming


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#1 killers_maiden

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Posted 05 January 2005 - 01:29 AM

can anyone here plz tell me which books to refer for directX programming??

#2 Decibit

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Posted 05 January 2005 - 01:57 AM

Good book:

Advanced 3D Game Programming with DirectX 9.0 by Peter Walsh.

Covers Direct3D, DirectInput, DirectSound, networking.

#3 bladder

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Posted 05 January 2005 - 02:23 AM

And dont forget that you have the internet as well. There's loads of tutorials and information on there. My site which is actually hosted by this site has a bunch of tutorials on using directx. And if you go to the resource section on my site you'll find a lot of links to more tutorial sites

#4 axon

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Posted 20 January 2005 - 03:49 AM

The DirectX SDK has examples for every feature. There are also some good articles in the SDK Help doc about more general game programming stuff (like 3D math, lighting, & networking). I would recommend using the SDK and the internet as your DirectX reference and purchase books on more timeless programming topics to serve as your long-term reference collection.

#5 Khaosifix

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Posted 21 January 2005 - 04:59 AM

It would be best to just use MSDN for reference.

#6 anubis

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Posted 21 January 2005 - 08:57 AM

Khaosifix : msdn is great as a reference for the windows api or .net but it can't replace books like the game programming gem series or other books about algorithms like the o'reilley classic : mastering algorithms in c.
If Prolog is the answer, what is the question ?

#7 tomcant

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Posted 22 January 2005 - 10:10 AM

How do we know the user didn't want Managed DirectX? If he/she did, then Managed DirectX 9, by Tom Millers is a good one. :)

#8 dohtem

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Posted 24 January 2005 - 01:52 AM

tomcant said:

How do we know the user didn't want Managed DirectX? If he/she did, then Managed DirectX 9, by Tom Millers is a good one. :)

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This is assuming the user knows the difference between Managed DirectX and 'regular' DirectX.

#9 haxorphreak

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Posted 25 January 2005 - 02:00 PM

dohtem said:

tomcant said:

How do we know the user didn't want Managed DirectX? If he/she did, then Managed DirectX 9, by Tom Millers is a good one. :)

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This is assuming the user knows the difference between Managed DirectX and 'regular' DirectX.

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and that difference would be...?
If you're happy and you know it clap your hands...

#10 anubis

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Posted 25 January 2005 - 02:26 PM

the api ??? let alone the difference between managed and unmanaged code (that wouldn't make a big difference for learning directx though)
If Prolog is the answer, what is the question ?

#11 haxorphreak

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Posted 26 January 2005 - 01:57 AM

but what is managed code?
If you're happy and you know it clap your hands...

#12 anubis

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Posted 26 January 2005 - 07:14 AM

before i go into length... why not let somebody explain it who ought to know :)

http://blogs.msdn.co...1/09/48925.aspx
If Prolog is the answer, what is the question ?

#13 haxorphreak

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Posted 26 January 2005 - 08:42 PM

ah
If you're happy and you know it clap your hands...

#14 Alvaron

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Posted 13 February 2005 - 09:37 AM

killers_maiden said:

can anyone here plz tell me which books to refer for directX programming??

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Sorry to bump this old topic but...

I've found a great book that deals with a lot of problems/needs of a 3D engine.

"Intro to 3D Game Engine Design Using DirectX 9 -- C#"
It says C# as language, but I gues with the propper knowledge of C++ or any other language, it can be converted...

#15 anubis

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Posted 13 February 2005 - 11:12 AM

not if you want to use the unmanaged version of directx
If Prolog is the answer, what is the question ?





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