Hi everybody. As it is the graphics subforum, I thought I could post a review for a book about the Ogre3D graphics engine. If anyone among you is interested in learning Ogre3d with practical examples, it could be interesting. Especially if you don't really know where to start with the engine (Ogre 3D).
The title of the book says it all: "cookbook". You won't find lengthy descriptions or useless babbling in this book: it is all about recipes. It is divided in chapters with each of them about a specific subject (initialisation, lights, materials, animations...) with several articles.
This is not a book for total beginners who don't know where to look but for people with decent programming knowledge willing to learn more about Ogre3D. Those people will find in this book great articles that go straigth to the point. Have a look at the table of content (available at http://www.packtpub....t-cookbook/book) and see if any of the subjects interest you. If it is the case, you'll definitely want to check this.
Book Review: OGRE 3D 1.7 Application Development Cookbook
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