Replacing the gui of a game engine or start from scratch ?
Posted 06 August 2012 - 12:41 AM
This may seem as an odd question to many of you, but go along with me and if you can, then please answer the question.
Let's say that I had one of the gameengines from DevMaster's engine database and that this game engine had a graphical user interface (gui) I didn't like.
Would it be feasible to change the gui or would it be better to start from scratch and make a new engine with a the gui I want ?
That was my "simple" question, I hope someone inhere will share their views on this subject.
Posted 06 August 2012 - 02:25 AM
Posted 06 August 2012 - 08:54 AM
Usually it's just a case of supplying your own graphics and a configuration file.
Having said that, there are a lot of ways of coding GUI's and if it doesn't work in a way you like it's a nightmare to change.
Some GUI's work by callbacks, some work using signals, some use message pumps.
Some use hard coded coordinates, some use layouts, some scale well, some don't
It's a matter of taste
Posted 06 August 2012 - 08:58 PM
Thank you both for your good answers - I'm very pleased to see that none of you start your reply with a WTF-do-you-wanna-do-that-for-?
I had to ask this because my dream project (which is an editor where users can make RPG games) would be a whole lot easier to make money wise if I could use an already existing game engine and thereby not having to re-invent the wheel, but only changing the gui (and add a few custom feature if they are not already there !) so it looked and behaved like I wanted it to.
This would really be something which would cut a a big chunk off the development cost.
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