Posted 27 July 2012 - 10:16 AM
yeh thats an understandable, the reduction process from the sculpted models can be a little off putting. but i go the full bore, i even write my own converters cause im just hooked on organic brushes making faces, i dont mind the extra work converting to low poly, the normal map may be a little texelly, but they still look good at fair enough distance to fool you they werent reducted. *(dont worry i use them for full low poly animation the same) me the actual process of lifting and placing the points with my mouse just is too laborious, i prefer splashing brushes, its just my style. keep yours it looks good.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.