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a character


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#1 tyree

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Posted 23 July 2012 - 08:28 PM

like most of my creations the main focus was for it to be unique

female
https://vimeo.com/46210220


#2 rouncer

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Posted 26 July 2012 - 06:01 PM

not bad, probably was quite skilled to make, it looks like you made it the hard way, poly modelling i dont touch the stuff.
cloth is nice, would be cool if it moved.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#3 tyree

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Posted 27 July 2012 - 03:07 AM

well Im going to skin it. I know its not uncommon now to sculpt a character first. but I honestly dont need a sculpting program to make anything. I gained skill before scultping programs came out. there great for adding detail but for a base model. Its more hinderance than help for me personally. I build wth patches and nurbs by the way. your right poly by poly modeling is to tedious. I dont have that kind of time

#4 rouncer

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Posted 27 July 2012 - 10:16 AM

yeh thats an understandable, the reduction process from the sculpted models can be a little off putting. but i go the full bore, i even write my own converters cause im just hooked on organic brushes making faces, i dont mind the extra work converting to low poly, the normal map may be a little texelly, but they still look good at fair enough distance to fool you they werent reducted. *(dont worry i use them for full low poly animation the same) me the actual process of lifting and placing the points with my mouse just is too laborious, i prefer splashing brushes, its just my style. keep yours it looks good.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.





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