Jump to content


- - - - -

3D Mathmatics


1 reply to this topic

#1 xSyntaX

    New Member

  • Members
  • Pip
  • 1 posts

Posted 12 July 2012 - 05:27 PM

Hello DevMaster Community,

I am programming in C++ since 3 years, and wanted to begin with Graphics Programming.
So far I know it´s a fundamental to know linear algebra to programm graphics systems but I am visiting the high school in the 9th grade.
And we only did Linear Equations,Functions inc. Graphing them.
Could you recommend me Books to start with 3D Mathmatics ?

hope you can help me.


kind regards
Syntax

#2 lightxbulb

    Member

  • Members
  • PipPip
  • 13 posts

Posted 21 April 2013 - 05:28 PM

You can try to check some analytical geometry textbooks or some articles on coordinate systems, matrices, transformations in 3d(rotations, translation, scaling), dot product, vector product, projection etc.
I don't know what level you are at now so here's something you can try to check:
http://en.wikipedia....ormation_matrix
http://en.wikipedia....i/3D_projection
If you don't understand something feel free to ask. :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users