Hello DevMaster Community,
I am programming in C++ since 3 years, and wanted to begin with Graphics Programming.
So far I know it´s a fundamental to know linear algebra to programm graphics systems but I am visiting the high school in the 9th grade.
And we only did Linear Equations,Functions inc. Graphing them.
Could you recommend me Books to start with 3D Mathmatics ?
hope you can help me.
kind regards
Syntax
3D Mathmatics
Started by xSyntaX, Jul 12 2012 05:27 PM
1 reply to this topic
#1
Posted 12 July 2012 - 05:27 PM
#2
Posted 21 April 2013 - 05:28 PM
You can try to check some analytical geometry textbooks or some articles on coordinate systems, matrices, transformations in 3d(rotations, translation, scaling), dot product, vector product, projection etc.
I don't know what level you are at now so here's something you can try to check:
http://en.wikipedia....ormation_matrix
http://en.wikipedia....i/3D_projection
If you don't understand something feel free to ask.
I don't know what level you are at now so here's something you can try to check:
http://en.wikipedia....ormation_matrix
http://en.wikipedia....i/3D_projection
If you don't understand something feel free to ask.
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