the border increases with the size of the blur. Does anyone know how to remove this or is there something simple I have overlooked. thanks for any advice on this.
(I'm using dx11)
pic showing the issue...
Posted 12 July 2012 - 04:19 AM
Posted 12 July 2012 - 06:31 AM
Posted 12 July 2012 - 07:14 AM
Posted 16 July 2012 - 05:27 AM
int2 ClampUV(uint x,uint y)
{
//-------------------------------------------------------------
return clamp(int2(x,y),int2(0,0),int2(imageW-1,imageH-1));
//-------------------------------------------------------------
}
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