Freshcode (http://madefresh.ca) is looking to contract out development of an OpenGL Fragment Shader for a Mac OS X application.
The successful candidate should have prior experience writing OpenGL fragment shaders in GLSL 1.3, have a strong background in mathematics including derivatives. The project involves generating high resolution renderings from low resolution textures (see https://dl.dropbox.c...gnification.pdf for a reference paper).
This project will have to be entirely completed within the next 3 to 6 months and may require anywhere between 20 to 120 hours to complete.
If you are interested, please send us a short resume via email to rob@madefresh.ca or dave@madefresh.ca and one of us will get back to you shortly.
Dave Poirier
Senior Software Developer
Freshcode
OpenGL Fragment Shader development
Started by ekscrypto, Jul 03 2012 03:19 PM
algorithm antialiasing graphics math opengl
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