Jump to content


OpenGL Fragment Shader development

algorithm antialiasing graphics math opengl

  • You cannot reply to this topic
No replies to this topic

#1 ekscrypto

    New Member

  • Members
  • Pip
  • 1 posts

Posted 03 July 2012 - 03:19 PM

Freshcode (http://madefresh.ca) is looking to contract out development of an OpenGL Fragment Shader for a Mac OS X application.

The successful candidate should have prior experience writing OpenGL fragment shaders in GLSL 1.3, have a strong background in mathematics including derivatives. The project involves generating high resolution renderings from low resolution textures (see https://dl.dropbox.c...gnification.pdf for a reference paper).

This project will have to be entirely completed within the next 3 to 6 months and may require anywhere between 20 to 120 hours to complete.

If you are interested, please send us a short resume via email to rob@madefresh.ca or dave@madefresh.ca and one of us will get back to you shortly.

Dave Poirier
Senior Software Developer
Freshcode





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users