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UDK: Essential Script Classes


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#1 Sean H.

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Posted 02 July 2012 - 03:19 PM

I've been studying UDK scripts and script classes and I've compiled a list of classes that I feel are essential in order to write a full conversion in script. I don't want to write a UT mod, I want to create an original game and I think UDK scripts are low-level enough to accomplish this without needing to pay for a source code license.

The following is a list of the essential classes I have noticed so far:
  • actor, staticmeshactor,fracturedmeshactor, skeletalmeshactor
  • canvas hud(images,text), scaleform gfx hud(ui, animation), canvasicon struct, texture
  • input, controller, inventorymanager, weapon, hud, cheatmanager, gameviewportclient, interaction
  • pawn, camera, gameinfo, worldinfo, mapinfo
  • animobject, animsequence, animset, model, skeletalmesh, skeletalmeshcomponent - {animnode,animset,animtree,skeletalmesh},
  • replication info
  • MaterialInterface, MaterialInstanceConstant, ScriptedTexture, LinearColor, Color



For the seasoned UDK developers, do you feel this list is complete? Are there any classes listed here which I shouldn't bother learning? Are there any other noteworthy classes which I should familiarize myself with?

Thanks





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