Jump to content


render the bones for this animated mesh


  • You cannot reply to this topic
No replies to this topic

#1 Anddos

    Valued Member

  • Members
  • PipPipPip
  • 177 posts

Posted 12 June 2012 - 09:16 AM

ok ive asked this before but now i have a compiled version so you know what i mean
i want to render the bones as LINELIST, the trouble is i don't know how to get the matrix for each bone and convert correctly so i can render them as vertex's.

this is the file,its clean so dont worry ,
https://rapidshare.c...nimatedMesh.rar
compiled exe with visual studio 2008 so you need a vs version greater than this because i dont think you can convert projects downwards...

https://rapidshare.c...Source_Code.rar

this is a list of bones

Bip01_R_UpperArm
Bip01_Spine3
Bip01_Neck
Bip01_Spine2
Bip01_Spine1
Bip01_R_Clavicle
Bip01_Spine
Bip01_L_UpperArm
Bip01_L_Clavicle
Bip01_Pelvis
Bip01_R_Thigh
Bip01_L_Thigh
Bip01_R_Calf
Bip01_R_Foot
Bip01_R_Toe0
Bip01_L_Calf
Bip01_L_Foot
Bip01_L_Toe0
Bip01_L_Forearm
Bip01_L_Hand
Bip01_L_Finger1
Bip01_L_Finger11
Bip01_L_Finger0
Bip01_L_Finger01
Bip01_L_Finger02
Bip01_L_Finger12
Bip01_R_Forearm
Bip01_R_Hand
Bip01_R_Finger1
Bip01_R_Finger11
Bip01_R_Finger0
Bip01_R_Finger01
Bip01_R_Finger02
Bip01_R_Finger12
Bip01_Head





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users