ok ive asked this before but now i have a compiled version so you know what i mean
i want to render the bones as LINELIST, the trouble is i don't know how to get the matrix for each bone and convert correctly so i can render them as vertex's.
this is the file,its clean so dont worry ,
https://rapidshare.c...nimatedMesh.rar
compiled exe with visual studio 2008 so you need a vs version greater than this because i dont think you can convert projects downwards...
https://rapidshare.c...Source_Code.rar
this is a list of bones
Bip01_R_UpperArm
Bip01_Spine3
Bip01_Neck
Bip01_Spine2
Bip01_Spine1
Bip01_R_Clavicle
Bip01_Spine
Bip01_L_UpperArm
Bip01_L_Clavicle
Bip01_Pelvis
Bip01_R_Thigh
Bip01_L_Thigh
Bip01_R_Calf
Bip01_R_Foot
Bip01_R_Toe0
Bip01_L_Calf
Bip01_L_Foot
Bip01_L_Toe0
Bip01_L_Forearm
Bip01_L_Hand
Bip01_L_Finger1
Bip01_L_Finger11
Bip01_L_Finger0
Bip01_L_Finger01
Bip01_L_Finger02
Bip01_L_Finger12
Bip01_R_Forearm
Bip01_R_Hand
Bip01_R_Finger1
Bip01_R_Finger11
Bip01_R_Finger0
Bip01_R_Finger01
Bip01_R_Finger02
Bip01_R_Finger12
Bip01_Head
render the bones for this animated mesh
Started by Anddos, Jun 12 2012 09:16 AM
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