Beginners Choice - Helping decide?
Posted 24 May 2012 - 10:56 PM
S.N.: If someone is willing to take their time and show me some code examples when I ask for the assistance I am willing to offer money or something. I mean show me how to make GUI's for the game and how to make players jump, move(The only way I know of making a player move is from DM coding with "get_step(src.dir)" where src.dir = the direction of the player and get_step sends the player forward one tile or coordinate in that direction. I don't know if this is the same for C++.), etc. If you show me those then I will be grateful. As I said, the following is all I need to begin my journey in to the C++ world and I will be getting better by the day as I usually do with all codings I learn( learned PHP in 2 hours and progressed by myself by fiddling with it ): Login screen /w Username and Password; how to make the game read credentials such as passwords from a MySQL Database; How to make characters move, jump, and turn; how to allow players to speak, how to set a ignore button or setting and to limit how fast a player can speak; how to spawn monsters; how to teleport players to different locations and also to different players; how to allow players to attack and how to set HP variables. That is all I need. Yeah. . . It's kind of just. . . Like making the game with me. But it's not necessary for me to learn them all from help. Show me how to do about 3/7th of them and I can learn the rest on my own easily. The most that would help is Login, Speaking, Moving, and Attacking. After that I'd be good on my own!
I am a beginner coder. I know of not a single coding language. But I know of a language that is related to C++ and some others. A variation of some sort. It is weak and for only 2D games and not that popular but it seems to be a start since I was doing it from the start of when I turned 8 years-old. The language is called Dream Maker (or DM) which was created by BYOND. I can easily create any game on there in under an hour and make it complete playable. My only problem is graphics because I have no patience with pixel graphics and it takes me about 20 minutes to draw 1 character with motion on it.
Anyways, my question is the following:
I want a basic game engine to use. Something similar to the interface of Dream Maker
Skin/Interface view (Also includes macros and menu bars):
I'm also familiar with HTML, PHP, understanding CSS, some parts of C++, and other things. So I am not that much of a beginner but I am still clueless to this world of coding within 3D.
So, again, what I need to find is a good game engine that works in C++ and has a easy to understand interface. Nothing too big, nothing to small. I'm going to start off with a 2.5D game. Going in to RPG again. When I get used to 2.5D i'll edit it a bit and make it 3D. Obviously the game will be small during its 2.5D State so when I switch to 3D it would be much of a trouble to redraw everything. I found a program to draw with. WIngs3D. It seems similar to what I have been previously using. But, if there is anything more powerful and doesn't have many menu bars I would love it. It's just the massive words in the interface that makes it hard for me to understand. As you see in the above images every window has its own menus and does everything by itself. Haha! But . . I have to give a warm hearty thank you to all those who comment without discouragement. No matter how dumb this request may be. Thank you.
Posted 25 May 2012 - 04:17 AM
There really aren't any game makers using c++ like you are posting. You have to do a lot more of the work yourself. You can look at SFML or Allegro if you really want to work in c++. Get a good book on the language.
Wings3d is all right, though I would recommend Blender because it can do animation.
Posted 25 May 2012 - 05:42 AM
Posted 25 May 2012 - 10:28 AM
2 - master the C system i.e. gcc, make, gdb, etc and a command line
3 - learn how to use SDL (Simple Directmedia Library) - look at lazyfoo.net
4 - study some material on algorithm & data structures, then write tic-tac-toe in C+SDL, using the minimax algorithm
5 - download the spritelib and write breakout in C+SDL, with some basic physics - you'll also need to REALLY understand floating-point formats
6 - study some graph theory, study some AI materials, then implement PacMan with C+SDL+spritelib
7 - if you completed the PacMan clone, THEN make a poor clone of Gauntlet, with basic scrolling and a map editor
8 - learn how to write a software rasterizer
9 - ... a lot more
It's a long road, I know, but there's no way to shorten it!
Posted 25 May 2012 - 11:01 AM
@Rouncer: Yeah. I don't like opposers to my dream. just allow me to try it myself. I am 16 though. Graduating next year and going to college to learn more on game designing.
@Albertone: Thanks for the steps. That sounds nice. it's like working my way up by completing challenges. I'll work on it but I may need help.
Posted 25 May 2012 - 12:03 PM
Posted 25 May 2012 - 12:31 PM
Suggested C books, to be strictly studied in this order:
1 - "C How to program" by Deitel & associates
Comments: very readable, lots of exercises, good introduction to simple data structures (lists/trees)
2 - "A book on C" by Ira Pohl and Al Kelley published by A&W
Comments: it introduces the concept of "C system" and the tools that belong to it. If you're short on money, you'll probably want to skip this.
3-"The C Programming Language" by Brian Kernighan adn Dennis Ritchie
Comments: reference by the maker of the language(Ritchie)
1 - cprogramming.com
2 - libsdl.org - official site of the SDL library - poor documentation, though
3 - lazyfoo.net - good intro to SDL & game programming, also read the article in which the author reccomends those wanting to start with an uber-3d game to hit their heads multiple times with a big, frozen fish!
4 - sdltutorials.com - nice, too much Object Oriented Programming (OOP) in my opinion
5 - flipcode.com - a living dead, I think it's been the best game programming site in its days, hope its archive will live forever
6 - altdevblogaday.com - lot of professionals (included Carmack) blog in there, there are excellent articles on low-level topics such as floating-point, etc
I recognize that I've been lucky starting gamedev in 2000, because even though at that time OOP was already everywhere, it was still possible to find some sensible material in plain C. Not everything in OOP is bad, yet I think it's overrated and abused, and simply too much for a beginner. By the way, I think that the best to way to move from C to C++ is by reading as a first book not a C++ one, but the freely available "Object-oriented programming in ANSI C" by Axel-Tobias Schreiner. Then C++ materials will make much more sense.
Posted 25 May 2012 - 08:03 PM
Posted 26 May 2012 - 11:40 AM
Posted 26 May 2012 - 08:47 PM
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