Power Always Shows Through the Fog
Posted 27 December 2004 - 08:56 AM
The screenshot shown above showcases a project I was working on about 3 months ago. The game engine I'm developing has grown quite a bit from then including indoor environments, billboard trees, and models to name a few. To follow the progress of the game check out:
The program was created with DirectX 9.0 and C++. In this screenshot, the terrain was created by importing a .raw gray-scale heightmap and rendered using brute force. Currently, the terrain is being updated to use a quad-based system to offer larger maps and more diverse environments. The snow in the scene were created by filling vertex and index buffers, and rendering them. To increase the speed of the scene the snow is only rendered within a certain distance from the character. The fog is simply created by using an effect file and using the built-in DirectX functions. I now frown upon most of these techniques, but when I created this I was a beginner and cared more about it looking cool on my "super-computer" then running on the average home computer.
Posted 27 December 2004 - 03:20 PM
i have browse some pictures. looks good.
ofcourse you should add some nice detail-texturing.
this will give some more life to the scene.
keep on !
Posted 27 December 2004 - 08:18 PM
The development cycle right now is more of a learning cycle then straight development cycle. All of my games in the past have been 2d games, and didn't require trying to guess what the average-gamer's system hardware was. With 3d, it's been difficult to try and balance features that look good and ones that will run on most computers. I've spent a lot of time optimizing the code to get it to run at a stable framerate on even the slowest computers. Right now, I can get 20-30 fps on my school computer, which is an 800 MHZ computer with on-board video. I was actually limited by my own hardware, because I ran a GeForce 2 at the beginning of development and just recently bought a new high-end system. After checking different hardware surveys, such as the Steam survey, I've decided I can go much higher. My current minimum machine will have to support up to Shader 1.4. I'll post some new screens once I am able to work on some more detailed scenes. Thanks again for your feedback, it's helped me gauge what I should focus on.
<span style='font-size:10pt;line-height:100%'><a href='http://www.newworldvideogames.com' target='_blank'>New World Video Games</a></span>
Posted 28 December 2004 - 10:55 AM
thats the spirit of game development. :)
start small take time to learn....
i go the same way atm. :glare:
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