Dynamic Music / Action-Mediated Music
Posted 30 April 2012 - 12:55 AM
I'm looking for games that do this particularly well and in an artistically tasteful way.
Posted 30 April 2012 - 04:56 AM
Anyone else know about it?
Posted 30 April 2012 - 06:34 AM
One game that comes to mind is Portal 2, which has some sections where the music responds to your actions. Beyond that, quite a lot of action-adventure or shooter games have some form of dynamic "music tension". Far Cry comes to mind, although it was fairly unsubtle there. Infamous and Infamous 2 did some amount of dynamic music tension stuff as well, and I'm sure plenty of other games.
Posted 30 April 2012 - 12:36 PM
Take a look at FMOD's webpage. I'm pretty sure most games built using their audio library follows the same pattern since they have supported dynamic audio for quite some time. You can download their SDK and check out their tools to see how it's done. Fairly simple to setup.
Posted 30 April 2012 - 03:33 PM
The way I picture things, is that you'd have some state variable that's calculated from how much action is going on. Then depending on how high the value of this state variable is, then it will cause the extra action music to be played. So that seems relatively simple and straightforward. It's the way you integrate this pieces of music that's the main challenge, and that seems to be primarily an artistic issue.
Posted 30 April 2012 - 04:45 PM
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