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Starting a Space Game with explorable planets. Early pre-alpha Footage.



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#1 gooncorp

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Posted 13 April 2012 - 06:18 AM

Wanted to show off some new weapon code I have been writing.

This is for a new game called "BackSpace" which is in super-early development.

This game uses all original code and assets from scratch, nothing prefab.







I would love to talk about how I am coding this stuff.


Thanks a lot for your time,

Gooncorp
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MY PROJECT: http://www.youtube.c...el?feature=mhee

#2 gooncorp

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Posted 13 April 2012 - 05:01 PM



I am pretty far along.

This has been about a 4 month project.

Ive done most of the guis, particles, ai behaviour, sound, movement, physics, and logic, however I still need more assets and models.
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#3 gooncorp

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Posted 13 April 2012 - 05:02 PM

I'm pretty excited to be a part of this forum. I have not really promoted any of my videos yet. All of this content is relatively new.
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#4 Reedbeta

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Posted 13 April 2012 - 05:05 PM

Hi gooncorp, I noticed you started two threads about the same project so I went ahead and merged them together. Just FYI, you don't need to post things to two separate sections of the forum - pretty much everyone here will see them whichever part of the forum they're in.
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#5 gooncorp

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Posted 13 April 2012 - 05:06 PM

will do. ill keep it on this thread.
Less talk more chalk.

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#6 Stainless

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Posted 14 April 2012 - 09:14 AM

I really like the idea of using fire patterns for your weapons, that's nice.

I hate the fact that you call them lasers though. Maybe it's just me, but lasers travel at the speed of light, not drift along like little balls of lightning.

But then again I am really anal about space games as I have written several and went to a lot of trouble to get things as close to real as possible.

To the point that in one game you could pick a star in the 3d view, point the ship at it and go away for the weekend and you would end up at the solar system.

Maybe it's just me. :)

#7 gooncorp

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Posted 15 April 2012 - 05:48 AM

thanks.

damn. you know something you are right. in the end these "lasers" will either be sped up, or rewritten as "plasma" or "energy" weapons.
thanks for your input. i am trying to make this game somewhat scientific.

i should have some more updates on here soon...
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#8 Stainless

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Posted 15 April 2012 - 08:02 AM

What language are you working in?

I may have some stuff I can through at you to play with.

Like solar system generation based on accretion, planet generation shaders, that sort of thing.

Something to get the creative juices going

#9 gooncorp

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Posted 15 April 2012 - 08:54 AM

interesting stuff.
i am working in javascript primarily, but i am ok with c# too.
sure send it my way. i appreciate the help. i need all the help i can get.

gooncorp
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#10 TheNut

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Posted 15 April 2012 - 12:44 PM

Stainless said:

To the point that in one game you could pick a star in the 3d view, point the ship at it and go away for the weekend and you would end up at the solar system.
The boys over at Egosoft cleverly solved this problem by introducing the Singularity Engine Time Accelerator ™. They never did quite explain how it counteracts the aging process, but that's just physics nonsense anyway :D

Goon, take a look at Infinity for some inspiration and helpful advice. He documents a lot of his work, so you can learn quite a bit from it. It's quite impressive what he's done.
http://www.nutty.ca - Being a nut has its advantages.

#11 gooncorp

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Posted 16 April 2012 - 07:32 PM

will do man. im always looking for new ideas. im working on a particle effects suite for one of my planets. i should have an update very soon.
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#12 gooncorp

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Posted 17 April 2012 - 05:41 AM

ok heres some footage of a particle suite i am building


Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#13 gooncorp

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Posted 17 April 2012 - 06:11 PM

i will be working on the rain today
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MY PROJECT: http://www.youtube.c...el?feature=mhee

#14 gooncorp

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Posted 18 April 2012 - 04:14 AM

made another update. crap im still not happy with the rain in the front drop.


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#15 Reedbeta

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Posted 18 April 2012 - 04:42 AM

I think your rain could use some more motion blur, especially for the drops close to the camera. You could create a pre-blurred drop texture since it'll always be traveling at about the same speed. The raindrops don't seem to be connecting with the ground - I think I saw a few "splash" particles here and there, but perhaps not enough? Also, in rain that thick I would expect more fog, since the raindrops will look like a fog at a great distance.
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#16 gooncorp

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Posted 18 April 2012 - 05:58 AM

will do. going to update it tommorow.
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#17 Stainless

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Posted 18 April 2012 - 09:14 AM

The "fog" is really useful.

As you are adding loads more tris to the scene to draw the rain, you can use the fog to reduce the displayed area, thus keeping the tri budget in check.

#18 gooncorp

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Posted 18 April 2012 - 11:15 PM

yep. i am going to look into some fog very soon. it will reduce the view distance without causing rendering distortions. im still getting use to the unity particle system. i will be getting the pro version of unity soon, and with that i will have some more shaders/effects to choose from.
Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#19 gooncorp

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Posted 18 April 2012 - 11:35 PM

reworked the particles some more. i think its almost ready :)


Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee

#20 gooncorp

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Posted 21 April 2012 - 03:34 AM

ok its done. thanks for the input. the other videos have been made private.


Less talk more chalk.

MY PROJECT: http://www.youtube.c...el?feature=mhee





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