I have a question, and I believe I already know the answer, but I am going to ask anyway, as I am extremely unfamiliar (still) with the Win32 API.
I will try to format this as best as I can, as it's slightly confusing to reference it...
If you were loading multiple bitmap images (let's say 50), and needed to render them everytime the screen updated (WM_PAINT notification)...
Should you be calling LoadImage() during every iteration, or should you save the HDC? HBITMAP? And simply BitBlit per image per iteration (WM_PAINT)?
Thank you in advance.













