Browser-Based Matrix-Themed MMO Now Released!
Posted 03 April 2012 - 08:47 AM
The majority of the core game code is in (Training, Missions and Combat will constitute for most of the player's gameplay), although it is still early days and there's tons of additional content and further features which I still plan on implementing. Here are a few screenshots of the progress so far:
The second image is of the Explore page, where most of the in-game features can be accessed (all of the other core features can be accessed via the sidebar menu).
The third image is of the selection interface for the in-game organizations system. This system allows you to join one of the in-game organizations: Zion, Machine or Merovingian (I also plan on adding other organizations, such as the Cypherites, to the game soon). As part of an organization, you will receive a certain amount of money and a certain number of stat boosts per day, depending on your rank (your rank increases as you reach certain milestones within your organization).
The final image is of the combat system, which, admittedly, I'm not completely satisfied with at the moment. However, for the time being, this is how combat works in-game (note the cool health bars - they're a relatively new addition).
Anyway, I definitely welcome your suggestions and feedback, and would be honoured if you signed up and tried it out As said above, the game is completely free to play.
Posted 09 April 2012 - 08:40 PM
This is how the in-game homepage now looks with the updated design: http://i.imgur.com/zkqRT.png
Alongside this major design upgrade, I've also released a new version of the game's back-end (1.3.2) which contains a couple of more subtle updates and fixes, mainly to compliment the updated site theme.
The next step will probably be updating the login and registration pages to fit in with all the other changes. Anyway, I hope you enjoy the new design, and I would love to hear any feedback which you might have
Posted 11 April 2012 - 09:53 AM
The new feature is definitely becoming quite popular with players. Hope you enjoy it!
Posted 12 April 2012 - 09:17 AM
Coupled with the release of the new chat system, I hope that this makes in-game communication a lot more versatile than it was before. I still need to implement the ability to reply to profile comments, and also add some logs and tools to help moderate them. This is a good first step, though.
Hope you have fun!
Posted 12 April 2012 - 07:16 PM
Would be definitely more playable with some cooler interface and some images (illustrations for actions you do, for example 'punching the guard', etc.)
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