Posted 03 April 2012 - 03:59 AM
Posted 03 April 2012 - 04:10 AM
A common optimization is adaptive supersampling, where the number of rays is adjusted for each pixel based on some error metric, e.g. local contrast. Pixels on or near geometry or shadow edges will get more samples, but pixels with nothing too interesting going on may just get one sample.
Posted 03 April 2012 - 01:50 PM
Posted 03 April 2012 - 05:35 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users