How are different textures created from one image
Posted 29 March 2012 - 07:45 PM
I've heard of the technique but don't know how they do it.
Btw, is this one of the main gaming dev forums out there? I've looked at a few others and this one seems more polished I would say. I'm a student and am looking for good discussion places. Thanks for the help. This site looks really decent.
Posted 01 April 2012 - 11:47 AM
Posted 01 April 2012 - 08:52 PM
Posted 02 April 2012 - 12:36 AM
In real development, there is no time or money to do the previous one. So you actually hand-create the height maps (or try to "fake" extract it somehow) and normals map (from height map).
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
Posted 02 April 2012 - 09:55 AM
Alternatively, you actually model the details and bake them to texture/normal/specularity-maps.
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