Hello,
Just found this place, and it looks pretty good. My question here is about Unity 3D, which I've just started looking into. I have a background in OpenGL, checking into other things now. Basically, Q 1 is:
How do you create menu systems in Unity? Are there classes to manipulate and create menus? I would like to know where in the scripting to look and what classes and whatnot to use, and...how to do it all.
Unity 3D menu question
Started by IndieGamingDev, Mar 29 2012 06:59 PM
4 replies to this topic
#1
Posted 29 March 2012 - 06:59 PM
#2
Posted 29 March 2012 - 07:06 PM
Welcome! This actually seems like a question better suited for the Unity forums, though. Questions about how to do XYZ in a specific engine are generally better directed to that engine's community.
reedbeta.com - developer blog, OpenGL demos, and other projects
#3
Posted 29 March 2012 - 07:57 PM
Thanks!
I've actually been around the Unity 3D forums some, but I don't get replies very well or very quickly if I do. This place seems to be more fluid in that regard. So, I'd like to get try and get help here if I can.
I've actually been around the Unity 3D forums some, but I don't get replies very well or very quickly if I do. This place seems to be more fluid in that regard. So, I'd like to get try and get help here if I can.
#4
Posted 30 March 2012 - 12:34 PM
Unity has a gui system. It's 2d, though. If you want to do a 3d menu, then you have to use a mouseover function on a 3d object. One place to get help is youtube. There are a lot of tutorials. Try a search on "unity menu" and see what comes up.
Currently using Blender and Unity.
#5
Posted 31 March 2012 - 01:49 AM
fireside, on 30 March 2012 - 12:34 PM, said:
Unity has a gui system. It's 2d, though. If you want to do a 3d menu, then you have to use a mouseover function on a 3d object. One place to get help is youtube. There are a lot of tutorials. Try a search on "unity menu" and see what comes up.
That's right,but I never met the problem like you
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