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Unity 3D menu question


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#1 IndieGamingDev

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Posted 29 March 2012 - 06:59 PM

Hello,

Just found this place, and it looks pretty good. My question here is about Unity 3D, which I've just started looking into. I have a background in OpenGL, checking into other things now. Basically, Q 1 is:

How do you create menu systems in Unity? Are there classes to manipulate and create menus? I would like to know where in the scripting to look and what classes and whatnot to use, and...how to do it all.

#2 Reedbeta

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Posted 29 March 2012 - 07:06 PM

Welcome! This actually seems like a question better suited for the Unity forums, though. Questions about how to do XYZ in a specific engine are generally better directed to that engine's community.
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#3 IndieGamingDev

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Posted 29 March 2012 - 07:57 PM

Thanks!

I've actually been around the Unity 3D forums some, but I don't get replies very well or very quickly if I do. This place seems to be more fluid in that regard. So, I'd like to get try and get help here if I can.

#4 fireside

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Posted 30 March 2012 - 12:34 PM

Unity has a gui system. It's 2d, though. If you want to do a 3d menu, then you have to use a mouseover function on a 3d object. One place to get help is youtube. There are a lot of tutorials. Try a search on "unity menu" and see what comes up.
Currently using Blender and Unity.

#5 waynelw

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Posted 31 March 2012 - 01:49 AM

View Postfireside, on 30 March 2012 - 12:34 PM, said:

Unity has a gui system. It's 2d, though. If you want to do a 3d menu, then you have to use a mouseover function on a 3d object. One place to get help is youtube. There are a lot of tutorials. Try a search on "unity menu" and see what comes up.

That's right,but I never met the problem like you :)





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