EA not standing in way of fan made Wing Commander
Posted 21 March 2012 - 03:23 AM
Posted 21 March 2012 - 04:54 PM
Posted 22 March 2012 - 04:20 AM
Yeah, I think it's kind of like all the improvements they've made with the Quake engine. I played some of the originals, so I'm interested to see what it's like in 3d. They did a good job with the old ones for sprites, I thought. It seemed believable at the time anyway. I think it was kind of a 2.5d. I've had my joystick sitting near my computer for ages and not used it, so I'll have to dust it off.
Posted 25 March 2012 - 01:55 PM
Need to check it out, this is weird now cause I never thought the series will ever come back to life. Still got a rusty copy of Vengeance of the Kilrathi (WC 2) lying around somewhere
Posted 27 April 2012 - 04:04 PM
Posted 27 April 2012 - 04:55 PM
As for the engine being "gutted", not really. I've been following the FS2open project for a few years now, and comparing the code from today's svn to the original checkin, it's still largely similar, albeit stuffed with more features and tons of bugfixes. Even the renderer seems to have shaders "spliced in" rather than being a rewrite (which would be nice since it's using a ton of immediate mode functions).
Still a very, very impressive effort which has enabled absolutely amazing community creations like this, Blue Planet, The Babylon Project and Diaspora. I can't wait to see what's next....
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