Hello,
Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box.
You can find them at
http://sebastianmihai.com/ccd
I am currently up to 14 different systems.
Enjoy!
Classic console homebrew - development kits and samples (Nintendo, Sega, Atari, Neo Geo, etc.))
Started by smccd, Mar 17 2012 03:33 PM
4 replies to this topic
#1
Posted 17 March 2012 - 03:33 PM
#2
Posted 01 April 2012 - 12:35 PM
I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector! 
Read more about it at http://sebastianmiha...m/main.php?t=63
Read more about it at http://sebastianmiha...m/main.php?t=63
#3
Posted 01 April 2012 - 01:31 PM
I have seen your site and you made an horrible mystake, namely, c=64 and amiga 500 were missing!!!
there was something mystical about those computer and generations of boys grew up programming on them.
there was something mystical about those computer and generations of boys grew up programming on them.
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
#4
Posted 02 April 2012 - 10:01 AM
v71, on 01 April 2012 - 01:31 PM, said:
c=64 and amiga 500 were missing!!!
Are there any dev-kits for them? Programming on the C64 was pretty much the original point of it. The games were more of a side effect, although the ease of copying them, the quality of some, and the sheer numer of games made it popular as a pure gaming device.
#5
Posted 07 November 2012 - 12:50 PM
I guess I'm more attracted to consoles rather than all-purpose computers such as Commodore and Amiga 
Still, I'm sure there are dev kits for them.
Still, I'm sure there are dev kits for them.
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