raycasting algorithm for 3D objects
Posted 16 March 2012 - 01:58 PM
Can anyone point me in the right direction? Thanks
Posted 16 March 2012 - 04:45 PM
For intersection tests: here's a giant chart of references to intersection algorithms for various combinations of shapes.
Posted 16 March 2012 - 05:10 PM
That link is very nice, thanks!
Posted 17 March 2012 - 11:14 AM
Posted 18 March 2012 - 12:39 AM
If you don't know how to speed up application, go "roarrrrrr!", hit the compiler with the club and use -O3 :D
Posted 18 March 2012 - 01:21 PM
I already did triangles and working on AABBs/OBBs/spheres atm, reading the book "real-time collision detection"
I'm planning to (try) make a full-scaled current-gen physics engine starting from next year, over a period of 5 years, while going for a computational physics/mathematics degree
Atm I just need some basics for a game project I'm working on, which is not so physics intensive.
Can't wait 'till then, I love physics!
Although I have always dreamed about making a physics engine, I'm a bit uncertain if this is productive...
Is there a future in this area, for game development?
Or would I have to direct myself to robotics?
Posted 18 March 2012 - 04:01 PM
Posted 18 March 2012 - 06:44 PM
If you want to write one for your own enlightenment, fair play to you. Loads of support and good wishes.
However we have no idea what the hardware will be like in 5 years time, XBOX will be dead, or replaced, same for PS3 I would imagine.
With the work I am doing, it's entirely possible the games machine as we know it will not exist by then and your TV will be the centre of your audio visual universe.
So keep your techniques general, and don't get caught up in "I can make the whole thing work really fast on a quad core fred bloggs processor as long as I have a TI994a Harrry Ramsden graphics card"
Posted 18 March 2012 - 08:14 PM
Besides, one man making a physics engine who is totally new to the field can not compete to 50 experienced and well-respected men in the field, so it's intent is not commercial, I'll probably make it freeware. I just hope it would be a good thing for my portfolio
Posted 16 April 2012 - 07:43 AM
Can you elaborate a little further on your needs?
Posted 23 April 2012 - 07:45 PM
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