motivation loss, skill increase
#1
Posted 12 March 2012 - 03:59 AM
any idiot can do it its so patheticly easy, i think your an idiot if you think a retard cant do it.
so now i feel to continue would just be for the love of the art of it, and no respect for any skill involved whatsoever.
and why the hell is devmaster dieing, when they updated it, everyone stopped posting, and it sucks.
#2
Posted 12 March 2012 - 11:15 AM
#3
Posted 12 March 2012 - 01:15 PM
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It's easier to write a game than ever, but it's still hard to write a good game. And it's still hard to write any kind of game if you include the artwork, design, and programming. Most people have skills, but not the right combination.
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It's game sites all over. I'm not sure what the deal is, but it doesn't have anything to do with the redesign. I don't know if it's late winter/early spring blues or what, but I don't feel like working on them lately. I think I just like playing with the engines and modelers more than writing games to be honest. I started learning Sketchup when I'm not very good at Blender. It's just something different to play around with. I think people that are really serious don't post that much. They're too busy. If you're serious, you have a direct goal and you are working on it constantly, partly for the money. I'm pretty sure the vast majority find out how much work it is and move on. They start out thinking they're going to make this huge MMO and when they find out they can only make a little indy game, they go back to playing MMO's. Maybe they all figured it out, now, because you don't see many anymore.
#4
Posted 12 March 2012 - 03:14 PM
Just throwing a bunch of not necessarily strongly correlated ideas here to make my point: There are infinite worlds of strange physics uncovered. Not just amalgams of usual 3d-gravity-collision. I mean games one can't have a ready-made engine for. And even with ready-made engines skill matters a lot. Being able to organize a world into something interesting is not a simple task. Making pre-scripted NPCs may be easy, but how about making not pre-scripted NPCs? Plenty of unsolved problems there.
As to the second point I think that devmaster dying has plenty to do with redesign. Before, if I remember correctly, I could see dates of latest posts etc directly at devmaster.net. I don't even know why these seem important, but now these are hidden away and it bothers me. Before, there were links to interesting articles (if my memory doesn't cheat) - now there is a slider with huge images taking most of the screen. Pretty, but hides interesting information. Same goes for menu - all links that made devmaster interesting are hidden under DevDB. Sorry, maybe my memory cheats again, but I think these used to be visible immediately? Bottom line here: now devmaster looks like any other of the 1000 sites that try hard to be pretty, but at least on first glance seem to not contain interesting information. It gives sort of corporate vibe. Might just be me, but that's why I barely visit this place any more. Not that I was ever an active poster, but I did lurk quite regularly until the redesign.
#5
Posted 13 March 2012 - 06:49 AM
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I have to admit, there are a few things they did that make no sense at all to me, like going to recent topics instead of recent updates. That's just almost purposely forcing people to look around for what people are talking about it. A lot of time I've completely missed conversations going on with older topics. Dropping image of the day was kind of dumb also. It didn't get used that much, but it was a reason to check the site more often for me, since I'm into modeling, etc. Now I hardly bother with the front page anymore, and I think the forum is kind of cumbersome in a lot of ways for telling what's new.
I'm kind of changing the way I feel about games though. They don't seem like they are as important anymore. It's one more game coming out. One more platformer, shooter, rpg, whatever. It's probably mainly that winter is almost over and I need something else to do for a while.
#6
Posted 13 March 2012 - 07:09 AM
#7
Posted 13 March 2012 - 07:53 AM
#8
Posted 26 March 2012 - 04:40 AM
i dont want to be smart, and i actually think programmers are fuckwits, its just what i think.
#9
Posted 26 March 2012 - 11:05 AM
fireside, on 13 March 2012 - 07:53 AM, said:
It improves things A LOT*. I absolutely hated the "new posts" feature of the old forum software, because it filtered threads that you have already read. And the "today's posts" only shows threads from that day. The "view new content" is how I'd like to browse forums - just a list of aggregated threads of all subforums, sorted by last post date. You can even filter by forum
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Currently working on: the 3D engine for Tomb Raider.
#10
Posted 27 March 2012 - 11:02 AM
However, I do have to admit that there's somewhat a disconnect between the forums and the rest of the site. The forums seems to be operating as an independent part of the site. Since community interaction and discussion seems to be such an integral part of Devmaster, I'm starting to believe that the front page should just be a user-ranked list of interesting forum discussions/questions (based on user votes) as well as user-submitted news links. In this model, the main entry point to the site becomes devmaster.net as opposed to devmaster.net/forums. Essentially, it's similar to the reddit + Stackoverflow model: an amalgamation of discussions topics + articles + news links + Q/A, all sorted by user votes.
#11
Posted 27 March 2012 - 09:07 PM
#12
Posted 29 March 2012 - 05:08 AM
you can create a new technique or process in your 3d program or in your engine. there are a lot of things, you can do, in the process that can seperate you. so that your game isnt something that anyone could do. if you have a unique process, you may end up with a unique game. and not just anybody can do that
#13
Posted 29 March 2012 - 08:31 AM
Prior to Microsoft, a games programmer was trying to get a gallon from a pint pot. We had a floppy disc, or a cassette tape onto which all the game had to fit. We had a slow processor, a few K of ram, rarely had any sound hardware, rarely had any graphics hardware, and always worked in machine code.
Then Microsoft changed the environment, now we have a whole generation of people who think nothing of having huge textures, 44KHz sound, polygon counts in the millions because desktop machines have got more powerful, with more memory, graphics hardware, dsp's, etc. etc. etc.
But the world has changed yet again. The arrival of mobile devices as a mass market, the use of televisions and set top boxes as gaming machines, the explosion of new platforms that is happening at the moment brings a new challenge.
Now a whole sector has opened up where we don't have a couple of gig of ram, we don't have a DVD to store the game on, we don't have a 16 core CPU with 2 million line GPU's
You want a real challenge? Start working in this market.
Try and get Mass Effect 3 onto a mobile phone as a 10 meg download.
Try and get Modern Warfare III ported, or any modern AAA game working.
Now that's what's going to sort out the quiche eaters from the hackers.
#14
Posted 30 March 2012 - 02:07 PM
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i dont want to be smart, and i actually think programmers are fuckwits, its just what i think.
That's a growth stage. At some point you realize that you are attaching too much importance to things that aren't very important, so you tend to wander aimlessly, wondering what you should do with your remaining years. You'll then have an epiphany and go back to what you were doing, but with a different view of life.
#15
Posted 30 March 2012 - 04:14 PM
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Currently working on: the 3D engine for Tomb Raider.
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