http://www.mediumdif...-wars-galaxies/
This is a good example on how tricky it is to get an MMO right.
How I Helped Destroy Star Wars Galaxies
Started by alphadog, Mar 07 2012 01:12 PM
4 replies to this topic
#1
Posted 07 March 2012 - 01:12 PM
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.
#2
Posted 07 March 2012 - 03:24 PM
A really amazing story. It boggles my mind how a game can drive a real world economy like that.
#3
Posted 07 March 2012 - 04:40 PM
Pretty soon we'll have game economics courses in school
About the topic however, I think there's more to it then game changes. They did indeed make drastic changes, but they also had stiff competition from Blizzard's WOW. I distinctively remember reading about gamers flocking to WOW in hordes. Blizzard learned an invaluable lesson that day about MMO's as well. I would wager what Sony did was nothing more than a desperate attempt to increase their subscriber base. However, new gamers flocked to WOW so instead of attracting new subscriptions, they just alienated their existing subscribers and went home with nothing. I would say that's a bit of a gamble either way you look at it. Be happy with what you got or try to breath life back into the product.
http://www.nutty.ca - Being a nut has its advantages.
#4
Posted 07 March 2012 - 05:26 PM
EO has a lead economist who not only manages the virtual economy, but coordinates studies with unis.
Hyperbole is, like, the absolute best, most wonderful thing ever! However, you'd be an idiot to not think dogmatism is always bad.
#5
Posted 12 March 2012 - 04:15 AM
i think he got what he deserved, the sadistic entreprenuer.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
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