hi, i'm new to AI programming, i've searched a lot, lookning books and articles.
i understood that for classic board games minmax, A* algorithm should be best (correct me if i'm wrong)
however i've not found basic example explaned, for example, tic-tac-toe, connect 4, chess...
where can i find material to study (book, basic source code) and try to implement something?
i'd like to program in c, c++.
thanks
init studi AI for classic turn based game
Started by sefiroths, Mar 06 2012 09:41 AM
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