Note that I'll also post this article here on DevMaster itself within the next week or so, but I'd like to get a comment thread going on the blog itself.
Understanding BCn Texture Compression Formats
Started by Reedbeta, Feb 12 2012 05:57 PM
3 replies to this topic
#1
Posted 12 February 2012 - 05:57 PM
I wrote a somewhat lengthy article about GPU texture compression formats. I explain how the BC1-7 formats work in detail, at the conceptual level (not all the way down to the bit-for-bit details), with an emphasis on how the trade-offs between the formats affect image quality, and what sorts of images each format is most effectively used for. If you're curious about how these formats work, read on!
Note that I'll also post this article here on DevMaster itself within the next week or so, but I'd like to get a comment thread going on the blog itself.
Note that I'll also post this article here on DevMaster itself within the next week or so, but I'd like to get a comment thread going on the blog itself.
reedbeta.com - developer blog, OpenGL demos, and other projects
#2
#3
Posted 22 February 2012 - 01:18 PM
It is still in my "to read" list, at the moment I can only say that it looks interesting.
#4
Posted 22 February 2012 - 03:05 PM
I have skimmed it, and it answers questions I haven't had time to ask

Good work
Good work
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