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Understanding BCn Texture Compression Formats


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#1 Reedbeta

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Posted 12 February 2012 - 05:57 PM

I wrote a somewhat lengthy article about GPU texture compression formats. I explain how the BC1-7 formats work in detail, at the conceptual level (not all the way down to the bit-for-bit details), with an emphasis on how the trade-offs between the formats affect image quality, and what sorts of images each format is most effectively used for. If you're curious about how these formats work, read on!

Note that I'll also post this article here on DevMaster itself within the next week or so, but I'd like to get a comment thread going on the blog itself. :)
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#2 Reedbeta

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Posted 22 February 2012 - 03:52 AM

I've now posted this article here on DevMaster as well. :)
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#3 roel

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Posted 22 February 2012 - 01:18 PM

It is still in my "to read" list, at the moment I can only say that it looks interesting.

#4 Stainless

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Posted 22 February 2012 - 03:05 PM

I have skimmed it, and it answers questions I haven't had time to ask
:)

Good work





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