Programming a browsergame
Posted 11 February 2012 - 07:30 PM
Its a mmo (strategy to be clear).
Right now im learning SQL and thinking about the "structure" of my server application.
My plan is to have one "login"-server, who checks the password and the leads to another server, who manages all the things (one per world).
Is this a good structure?? Or are there existing, better models??
I will keep asking questions about my project in this thread so my topic is pretty generaly.
Posted 11 February 2012 - 08:57 PM
Posted 12 February 2012 - 11:17 AM
Posted 15 February 2012 - 10:44 AM
Posted 15 February 2012 - 02:42 PM
First, get the game going on one server, but keep your code very modular. For example, can you cut out the authentication/authorization subsystem without affecting too much other code? If so, it becomes easier to pull parts out when 1) it is coded well, and 2) you have cashflow to spend on a dev to focus on this for the company.
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