Ok, so after thread upon thread, upon thread, of stickied pinns of compiled list's (and don't get me wrong game dev sites definitely need those stickies) as to why you cannot create an mmo, or design your own game, because you have no previous knowledge. Well, for those of you that are interested in the aspect of "Learning" whats behind the wheel and were to go, what languages to choose and learn, whats engines do, and how you should choose. I was going to compile the best researched list I could, I instead ran across this very thing from a game and software dev himself. Who put it together a lot better than I could. So, by this point if your not turned around and left, because I haven't told you yet but it's true you cannot make an mmo on your own and without any previous programming knowledge, time, money ect.., but you have it in the back of your head "hey I'm kinda still interested in this stuff anyways, were is a good place to start, since there is no alpha omega quantum physics game engine that just builds groundbreaking MMO's" Best peice of advice if you stick to this stuff, start small and finish something... and do it again and again and again... then it starts to fall into place, First attempt I tried 4 years ago I was going to make a new gen game.. By my self... HAHA didn't happen started to big got sick of it.. way to fast... Then I figured out it's funner and keeps me into by makeing smaller projects finishing them and adding more and more to them..
This is about the most helpful compiled work of explaining how starting out in this field i could find, if anyone knows of a better one please feel free to share.
With that silly little rant said, http://www.gamefroms...-developer.aspx Go here and enjoy, you start! And good luck to you!
And I have no idea if any of this was helpful but I gave it a shot!!
Want to be a game developer? Here is a helpful start!!!
Started by Robert J. King, Feb 09 2012 11:46 AM
3d c++ c# game-industry
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