Can somebody tell me something about the legal aspect of game development.
Posted 08 February 2012 - 07:50 PM
Posted 08 February 2012 - 10:34 PM
Apple will let you register as an individual for the Mac- and iOS app stores. ($99/year fee, so don't bother unless you actually know how to make games)
Same thing for Microsoft (Xbox Live)
Valve (steam) doesn't mention anything about it:
That's kind of subjective, but also irrelevant since they are all tied to some platform. If you want to make xbox games, you can't use the Apple App Store...
Posted 08 February 2012 - 11:47 PM
There have been anecdotal evidence suggesting that the Apple Store generates the most sales, or put simply Apple users don't hesitate to spend money, Windows users are down the middle, and Android users are downright cheap. It also depends on your business model. A lot of developers are moving towards the "Free to Play" model where you earn revenue through advertisements. I've read some blog posts about successes with that model, so in this case you want to target the platform with the most users. In the end, it has to be something you can do. For example, Android does not have any platform standards so you could end up having to test multiple devices to ensure compatibility. That would occupy a lot of your time away from game development.
Posted 09 February 2012 - 04:15 PM
Posted 09 February 2012 - 06:17 PM
I forgot to mention that depending on your platform, there are certain rules involved with displaying ads. You will need to review the submission requirements document for your intended platform to ensure you meet those requirements. Your app submissions can fail if you do not comply with them. If you're targeting the PC, then it's up to you how you want to display ads. Personally I would follow the same rules as mobile devices because you don't want to annoy your gamers with large obtrusive ads.
Posted 09 February 2012 - 06:44 PM
It just takes one crazy person with a penchant for a lawsuit for you to risk losing your business, your house, etc...
Posted 10 February 2012 - 01:42 AM
Also how can I protect my game in the case that I decide to not register an LLC or a brand?
Posted 10 February 2012 - 09:00 PM
Incorporating gives you legal protection against seizure of personal assets, present and future, of the shareholders.
IOW, patents, trademarks and copyrights protect the corporate assets, but incorporation protects shareholders' personal assets.
Posted 11 February 2012 - 12:44 PM
Don't worry about protecting your ideas ideas are a dime a dozen, ane everyone has their own plans for that perfect mmorpglolwutrotflmfao.
Don't worry about a brand. When you are new, no one will recognize your brand anyway. If you actually create a game worth paying for, you still have LOTS of hard work to do and money to spend to market it. Worry about that first. A publisher might be a good idea for this. Companies like Chillingo even do quality assurance and may help withth constructive criticism. (Some parts of a game is bound to suck until you get someone with a fresh mind look at it.)
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