Question about game engines
Posted 07 February 2012 - 03:22 AM
any help or advice is extremely appreciated, and i am grateful for any help or advice given! thanks again guys!
Posted 07 February 2012 - 06:17 AM
Posted 07 February 2012 - 10:14 AM
Posted 09 February 2012 - 04:46 AM
i have an artist, and a 3d designer. will that help with all at making the concepts i want to make? they are really good from what i've seen .
@fireside, what engines have networking? sorry for noobish questions, just have been sitting around just learning programming .
wanted to also ask, if creating the game on an engine whose graphics aren't top notch but just to have it there to figure out how to have the game as we (the group) want it, and then later moving it on to our own engine we create, would it later create problems in terms of bugs and such? granted bugs will most likely occur with any new engine and change in gameplay but was just wondering if minimizing the bugs in a worse engine would be ideal instead of making one and then working from scratch
Posted 09 February 2012 - 04:42 PM
It's one of the features in the games database searches. There are different types and you will have to do a little study to decide what's right for you. I don't have much experience with it because it's kind of expensive and I'm a hobbyist. You could use XNA and connect 12 players or something like that on their XBLA, without paying for servers, or do a peer to peer and put it on Steam or something.
I consider that prototyping. It probably would be best to prototype on whatever you decide to do a final game on, but it's a good idea. Use some abstract artwork and simplify the game so you can see what it will be like and how it will play before investing too much time in art and development. If it's a very rad engine, it might be ok to use it and then choose a different one for final production, but you are learning two different systems.
Posted 11 February 2012 - 03:36 AM
any ideas of what networking engine will be 'easy' to use for a first timer? i really want to create the map and the heroes along with the gameplay, and i'd rather do it on something that won't be as hard until i can learn to master programming from my other classes, and ofcourse me just learning by reading and such.
thanks again for all of the help fireside!
Posted 11 February 2012 - 04:38 AM
Posted 14 February 2012 - 03:58 AM
thanks for the input and help, i'll look into them. basically what i'm trying to do with the game (future end anyway) is to create the moba into a full game that i can run personally on my own client and servers etc (big dream i know, but i'll be starting off small with just having internal play testers and what not). i want the graphics to be mediocre 3d design with shadowing and the ability to show particles and what not, and the characters to be 3d themselves ofcourse.
other then that its just trying to find one that can offer me the ability to create the map, heroes, etc on a much easier engine since i'm new to this kind of programming. and with just prototyping it on that engine until my team and i make our own engine will just make it easier for us as a whole to just get the bugs fixed out for the characters, etc in the end.
thanks again for the help!
Posted 14 February 2012 - 09:30 AM
Posted 14 February 2012 - 10:58 AM
Eeehhh when I wer t'lad, I worked down machine code pit for t'twenty seven hours a day and had t'pay pit owner for t'priviledge.
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