Posted 04 February 2012 - 12:33 AM
So, that brings me to my main question, if the features are the same. Would that mean that Torque has the power behind it because of the C/C++ language you can use? Or, are there other features that make it Superior to Unity other than just the C/C++?
Posted 04 February 2012 - 04:18 PM
I normally tend to code my engine by myself, so i cannot express a critic overview of pro and cons.
Unity is the star at this moment i have seen it gaining momentum up to the point industries are looking for Unity programmers rather than
directx/opengl c/c++ folks.
The superiority of an engine over another is based on the engine core functions themselves, another holy war can be raised by this very point.
As far as i know Ogre is just a big library , so you can invoke from a c/c++ program, Unity is scriptable trhough c# ( i maybe worng ).
So the point is this is scripting slower than a compiled program ??
I don't dare to give an answer, i've been banned in the past because of my opinions.
So i think that you should download both and compare by yourself.
Posted 04 February 2012 - 07:01 PM
Posted 04 February 2012 - 09:23 PM
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