idea for a browsergame
Started by Leander, Jan 30 2012 06:55 PM
25 replies to this topic
#21
Posted 04 February 2012 - 03:12 PM
I don't know, fireside what do you think? Are you hard to learn?
Leander, what I meant what that "fireside", a user here on DevMaster, stated he used Inkscape. Inkscape is a popular free vector graphics software, just as Gimp is a popular free raster graphics editor. I don't think it's hard to learn, but the user interface is not as friendly as Photoshop or the like.
http://www.nutty.ca - Being a nut has its advantages.
#22
Posted 04 February 2012 - 03:33 PM
Quote
I don't know, fireside what do you think? Are you hard to learn?
I've never been mistaken for an art program before.
Inkscape: It takes a little while to learn any program, but in this case, I think it's worth it. You don't have to know everything about it, you just need to learn the basic shapes, editing handles, adding colors, and grouping objects together. You can do pretty intricate art work with it, but for game design, you just need basic shapes and colors. You can also import raster images and put them on a square, so you can use what you've done already.
Currently using Blender and Unity.
#23
Posted 04 February 2012 - 07:28 PM
hahahaha, thats why i never heard from this programm 
I should read carfully^^
sry for thinking you are an art programm
I should read carfully^^
sry for thinking you are an art programm
#24
Posted 04 February 2012 - 09:13 PM
Inkscape has some quite nice tutorials that will walk you through all the basics. I found it quite easy to use, and I don't do much vector art so I don't have a lot of experience with this kind of tool.
reedbeta.com - developer blog, OpenGL demos, and other projects
#25
Posted 06 February 2012 - 05:24 PM
I have one question:
I would programm an "Login-server", which leads the client to the specific "world"-server. Is this a good structure??
Or are there existing models, who are better than mine?? Should I do more servers for the specific actions??
I would programm an "Login-server", which leads the client to the specific "world"-server. Is this a good structure??
Or are there existing models, who are better than mine?? Should I do more servers for the specific actions??
#26
Posted 07 February 2012 - 12:50 PM
nobody has an opinion about this??
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