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EasySky - good sky system for indie developers

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#1 lightfulman

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Posted 27 January 2012 - 07:51 PM

I realized sky system. It can be ported to many modern enough game (or graphics) engines, which are using OpenGL or DirectX.
The speed of this system is incredibly high. On my computer, for example it produces 1100 fps at a 1920x1080 resolution, on the DirectX mode.

Currently for Ogre3D engine.

Implemented:
Dynamic clouds
Phases of the moon
The motion of the moon and sun
Changing the color of illumination
Time system with a complete change of the day
The gradient of the sky
Stars at night
Simple atmospheric scattering
Function for time stopping with ability of keeping clouds moving, or not moving
Updated to current version of graphic engine Ogre (1.7.4)
Ability to change moon phase on the fly
Shadows of the clouds

At this moment there are some ideas about improving this system. But I would like to do this, only if it will make profit.

Current version 1.2 Demo Link

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#2 Reedbeta

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Posted 27 January 2012 - 09:00 PM

Looks nice! Does it work in HDR? Do you support any lens flare / super-bloom on the sun? Any thicker clouds, or is it mainly geared towards the thin wispy ones shown here?
reedbeta.com - developer blog, OpenGL demos, and other projects

#3 lightfulman

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Posted 28 January 2012 - 09:28 AM

It doesn't work in HDR. Lens flare, super-bloom on the sun, thicker clouds aren't supported currently, but can be added to this system.

If someone wants to buy this system:

I can sell EasySky in source version with API documentation+QuickStart example

For Ogre3D graphics engine.





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