Jump to content


Brainstorming: Skilltrees


3 replies to this topic

#1 TheWalt

    New Member

  • Members
  • Pip
  • 9 posts

Posted 16 January 2012 - 05:13 PM

hey guys,

currently researching skilltrees, found some nice interactive web-based examples such as these:

borderlands:
http://www.borderlan...000000000000000

wow:
http://de.wowhead.com/talent

does anyone know of any other good (and freely available!) examples?
if so, please post links!

thx

#2 TheWalt

    New Member

  • Members
  • Pip
  • 9 posts

Posted 18 January 2012 - 09:44 AM

another (obvious) example: star wars old republic

http://torguild.net/...-consular/sage/


not too many online player's around, I gather?

anyone have ay experience creating skilltrees?

#3 Stainless

    Member

  • Members
  • PipPipPipPip
  • 582 posts
  • LocationSouthampton

Posted 18 January 2012 - 11:22 AM

I don't like skill trees.

What I tend to do is have base parameters and skills become available as these parameters reach certain levels.

Say you have four base parameters, Fire, Air, Earth, Water.

You break down your individual skills by base parameter, so something like.

Fire
Ignite, Burn, Fireball

Water
Quench, Water jet, Drown

Air
Cool, Blow, Hurricane

Earth
Dig, Throw, Earthquake

etc.

Then you mix them, Hurricane with Water Jet = Tsunami. Earthquake + Fireball = Lava flow

As long as you have enough base parameters, and enough "levels" in each base parameter, you can create as many skills as you want.

#4 TheWalt

    New Member

  • Members
  • Pip
  • 9 posts

Posted 19 January 2012 - 08:40 PM

oh well, seems like every major mmo makes their stuff availble online

rift:
http://rift.zam.com/en/stc.html

some really interesting variations out there, even if I don't know most of the according games very well. nice reference material though





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users