List of error and bug types in a game?
Posted 15 January 2012 - 07:44 PM
Obviously, there's a plethora of things that can go wrong in the game realtime; major and common ones would be, for instance, clipping, slow framerate, AI gone amok, etc. I'd like to ask if anyone could put together a list of core, fundamental errors and bugs common to games and post it on here. Not a huge thing, just a "basic bug bible" with perhaps 10-20 of the most fundamental bugs and whatnot. As I develop my own games, I want to get adjusted proactively to what I'll certainly be dealing with so as to help my first rounds of coding be more insightful, intuitive, and forward-thinking.
Posted 15 January 2012 - 10:01 PM
As for implementation defects, you're going to have to rely on your knowledge, experience, and wits to get through your problems. Sometimes tripping over a rock is the only way you'll start to look before you leap.
Posted 15 January 2012 - 11:55 PM
Posted 16 January 2012 - 01:08 PM
- Memory management / memory leaks - Guess why garbage collection is a very popular language feature?
- Threading / race conditions - It might work perfectly most of the time, but bite you randomly once in a million runs.
Just off the top of my head. I'm sure there are more.
Posted 16 January 2012 - 02:22 PM
The way to mitigate the production and/or the effect of some of those kinds of bugs is to have various testing harnesses (unit, UI, user-level, code coverage, etc...), good source control, code reviews, etc. People make consulting careers out of this...
Posted 16 January 2012 - 10:47 PM
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