Posted 28 December 2011 - 04:51 PM
Posted 28 December 2011 - 05:53 PM
but you can make a fun game for mobile. but it has to be kept simple. which isnt a completely bad thing. but no joysticks really limits what you can do. unless you make a virtual joystick on the screen. now you just have to hope the software can handle doing both your joystick and running the game
Posted 28 December 2011 - 08:48 PM
Without any feedback, it's really difficult the get the phone in just the right position.
A touch screen can be good, and a nightmare depending on the size of the screen.
It's not fun being a mobile developer when you have to support multiple platforms
Posted 28 December 2011 - 09:11 PM
There is some official ports of the various Sonic games (Master system, Megadrive), and a port of Rayman 2 (Dreamcast). They play OK. Just OK, not great. Since you can't feel the buttons on the screen, you don't know fo sure where they are, which is super-important in most games, especially platformers. You also can't rest your thumb on the button, since that would registar as a button-press, so you need to hover the thumb over the surface, losing spatial and lateral precision.
Two racers I know were developed for touchscreens are Death Rally and Reckless Racing. They both play GREAT! (With capital letters and exclamation point.) The steering is centered around your finger each time you touch down on the screen, so you just need to swipe by diffrent amounts, not hit some exact spot. Swiping gives you tactile feedback since you can feel the friction. If you just swipe a very short distance, you can even roll the thumb instead of dragging it against the screen, so you know exactly how far you move.
The kind of game where touchscreens shine are the more "casual" type without twitch reaction and pure reflexes. Preferably you should be able to interact with the game screen "directly", without any controller-buttons. Stuff like Bejeweled, Sim City, and Angry Birds are great examples of this.
Personally I think Angry Birds suck as a game, but I guess that's a matter of taste.
I'm not much of a fan of FPS:es outside the PC, with a mouse. But the few I've tried on touchscreen have worked at least as well as what I've played on consoles.
Posted 29 December 2011 - 05:41 AM
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